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Quick Battle – Parameters

  • Starting Separation: 20 nm.
  • Adversary EMCON State: Sonars passive
  • Local Time: Night (0000)
  • Engagement takes place in: Deep, cold water in the Central Atlantic
  • Weather: Clear, no clouds, no wind state, avg. temp. 15C.
*Characteristics from the game database

Video

Comparison of Main Weapons

*Characteristics from the game database

Statistics

Notes from the message log

*Time reported in ZULU time.

  1. 5/14/2020 9:38:40 PM – [OPFOR] New contact! Designated GOBLIN – Detected by Type 093B Shang [Sensors: China SJG-206A TASS] at 68deg – Estimated 12nm
  2. 10:42:20 PM – [Player] New contact! Designated GOBLIN – Detected by SSN 771 Columbia [Improved Los Angeles Class] [Sensors: AN/BQQ-10] at 250deg – Estimated 15nm
  3. 10:43:55 PM – [OPFOR] Contact: GOBLIN has been type-classified as: SSN (Classification by: Type 093B Shang [Sensor: China SJG-206A TASS] at Estimated 10 nm)
  4. 10:46:05 PM – [Player] Contact: GOBLIN has been type-classified as: SSN (Classification by: SSN 771 Columbia [Improved Los Angeles Class] [Sensor: AN/BQQ-10] at Estimated 9 nm)
  5. 10:51:40 PM – [OPFOR] New contact! Designated TORPEDO – Detected by Type 093B Shang [Sensors: China SJG-206A TASS] at 70deg – Estimated 14nm
  6. 10:51:43 PM – [OPFOR] New contact! Designated TORPEDO – Detected by Type 093B Shang [Sensors: China SQC-1 [DSUV 2H + DUUA 2D]] at 70deg – Estimated 11nm
  7. 10:52:41 PM – [Player] Contact: SSN has been classified as: Type 093B Shang – Determined as: Hostile (Classification by: SSN 771 Columbia [Improved Los Angeles Class] [Sensor: AN/TB-29A] at Estimated 8 nm)
  8. 10:55:41 PM – [Player] Contact: Type 093B Shang has been positively identified as: Type 093B Shang – Determined as: Hostile (ID by: SSN 771 Columbia [Improved Los Angeles Class] [Sensor: AN/TB-29A] at Estimated 8 nm)
  9. 11:03:14 PM – Decoy (Generic Acoustic Decoy; Tech: Early 2000s) from Type 093B Shang is attempting to seduce sensor: Torpedo Seeker (Tech: Late 2000s)(Guiding weapon: Mk48 Mod 7 ADCAP CBASS #35). Final probability: 15%. Result: 75 – FAILURE
  10. 11:03:14 PM – Torpedo Mk48 Mod 7 ADCAP CBASS #35 is attacking Type 093B Shang with a base PH of 85%. Final PH: 85%. Result: 84 – HIT
  11. 11:03:14 PM – Weapon: Mk48 Mod 7 ADCAP CBASS #35 has impacted Type 093B Shang.
  12. 11:03:14 PM – [OPFOR] Type 093B Shang has been destroyed!

Evaluation

It’s worth noting that one of the dominant factors in success here was the role that Rules of Engagement (ROE) play. In this case, Shang had a TIGHT, and hence more restrictive, ROE that would only fire on contacts that were positively ID’d as hostile. In contrast, Columbia had a FREE, and looser, ROE that would fire on contacts before they were positively ID’d as hostile. Note that Shang detected Columbia about 4 minutes earlier, yet Columbia fired first. Since it took time to determine if a contact is friendly, neutral, or hostile, it could therefore be argued that Columbia‘s looser ROE was the deciding factor and it allowed her to get the first, and only, shots off. The difference in ROE doesn’t necessarily make the simulation invalid. Effectively, it can be used to simulate a force with an itchy trigger finger that is quick to fire on ambiguous targets. In the case of Quick Battles, since there’s no other traffic in the area of operations, then all ambiguity is removed anyway. (But hey, that’s just me meta-gaming. I see no need to get too deep into a submarine vs. submarine Quick Battle. Ba dum tsch!!)

I started the Quick Battle (QB) by setting up a mission in a circular patrol area of 20nm because that’s the starting separation between the forces. Therefore, I knew the enemy submarine would be somewhere at the boundary of that area and perhaps moving within it.

I’m no submariner, but (partially due to) knowing somewhat how the game mechanics work, I decided to maintain a speed of 5 knots (creep) which would both keep me moving and quiet. I didn’t know at what depth Shang was so I maintained my depth at just above the thermal layer to hear above it and allow my towed array to dip (and listen) below it. If I wanted to travel quicker, then going deep is the best option since there’s less cavitation the deeper you go. However, the faster you go, the louder you are, and the worse your passive sonar capabilities are. I think the preferred speed is 10 knots or less! In any case, there wasn’t a need for me to go deep. Active sonar instantly gives your position away, so there’s really (99.9%) no need to use it! So, I didn’t.

As I mentioned in a previous quick battle, submarines are the original stealth vessels at sea. Modern Anti-Submarine Warfare (ASW) surface ships and helicopters are perfectly capable of locating and hunting submarines, but arguably the most efficient way to hunt and kill another submarine is to use…another submarine. That’s the job of fast-attack subs. As usual, it’s a cat-and-mouse game underwater. The use of submarines for espionage during the Cold War is but one example, although no U.S. subs have fired a torpedo “in anger” since August 14, 1942. That’s the day before the end of WWII. For reference, it was the USS Torsk.

One interesting thing is that Shang detected Columbia about 4 minutes prior to Columbia detecting Shang and at a closer estimated range. However, note that Shang detected Columbia with its towed array versus Columbia which detected Shang with its hull sonar. Assuming that the bearings (068 for Shang and 250 for Columbia) are true bearings, this would suggest that Shang was turned away from Columbia at the time contact was made. Hence, Shang‘s towed array detected Columbia. (Note: I don’t always trust what’s visually shown on the 3D TacView since it’s not 100% accurate anyway).

The difference in sound signatures is also apparent when comparing the two submarines. In all aspects and at all frequencies, Shang has a higher average sound signature. Again, the differences in sound signatures and detection times/range aside, Columbia fired first and Shang apparently tried to run from the torpedoes given that she increased speed to 30 knots.

Alternatives

  • Columbia could’ve changed its depth/speed and searched around the patrol area differently.
  • Columbia could’ve stupidly used its active sonar to search.
  • Columbia could’ve been sunk by Shang.
  • Columbia and Shang could’ve both fired torpedoes and killed each other.
  • Columbia could’ve failed to find and/or sink Shang (Yes, that has happened in a few quick battles I’ve played).
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